Okay, beta version of WotLK seems to be leaking information like Titanic after it hit the iceberg.

So, seeing as I’m one of the brave souls that have ventured into the “Deep Ass” spec and picked up Mutilate as my main attack and so on, I thought I’d be one of the few to go through the changes based on my spec and not the overall Rogue class. Basically laughing at all other specs for the nerfs they get and cry about the nerfs that affect me. I have to say that it’s looking mighty good for me so far. I’ll make an as short as possible rundown for you. I’ve cut out those that doesn’t affect me at all, such as obvious PvE talents and skills - since I’m a PvP’er more than PvE’er, and will spec accordingly. Basically I’ll just comment on what interests me, live with it. ;P
Assassination
Skills
- Dismantle required level changed from 75 to 20. Max range changed to 5 Yards.
This doesn’t really affect me that much unless I plan on leveling a new Rogue. I might actually do that soon for a special reason which I might bring up in a future blog. ;)
Talents
- Hunger For Blood damage bonus reduced from 5% to 3%. Now works with any harmful physical effect affecting you.
QQ about the damage nerf, but horray about the any harmful physical effect. No more crying over warriors getting lucky crits or putting Rend on your Rogue bum. Just blind, activate it and vanish to reopen.
Made life easier for me to spec pure PvP I guess, other than that nothing really big. Almost didn’t comment on this.
- Find Weakness changed from 5 points to 3 points. Now increases the damage of all offensive abilities by 3/6/9% (Old - Your finishing moves increase the damage of all your offensive abilities by 2/4/6/8/10% for 10 sec.)
Seriously huge buff to damage. Keep it, please! *prays to Blizzard*
- Vigor has been moved from Tier 7 to Tier 3.
Have to say that I’m a bit disappointed about this change. Previously having 120 Energy was a “Deep Ass” thing only, but now every damn Rogue will have the chance to run around with that. So, yeah… thanks for making us less special. However with the latest changes to Mutilate, I’m guessing more people will spec it since it will now be easy without the positioning requirements. More on that further down though.
- Deadened Nerves changed from 5 points to 3 points. Now reduces all damage taken by 2/4/6%. (Old - 1/2/3/4/5%)
This may have made this viable, and might even shine more than the recent Murder buff in terms of talent choice. Depends on player style of course, and I’ve always liked killing something fast before they’re able to react. However, I might change that a bit since sooner or later someone will find me out of stealth. Very nice buff to an otherwise useless talent.
- Master Poisoner moved from Tier 6 to Tier 9 and changed from 2 to 3 ranks. Now Increases the critical hit chance of all attacks made against any target you have poisoned by 1/2/3% and reduces the duration of all Poison effects applied to you by 17/34/50%. (Old - Reduces the chance your poisons will be resisted by 5/10% and reduces the duration of all Poison effects applied to you by 25/50%.)
I like this change a lot. Anything that buffs damage in my tree is a good thing, even at the cost of having to spend one extra talent point and having your poisons getting resisted more. I’ll be honest, I never did take this talent anyway, so I’ll just gain from this.
The most annoying change so far when it comes to the Assassination tree. And the fact that they increased it to 5 points and not 3 just added to the pain. Valenna from Parry! Dodge! Spin! put it very well in her, at the time of writing, latest beta update. Blizz made it more accessible but made it more expensive. That’s like taking a car that used to be purchasable only for people with a certain title (i.e. Sir, Lord, Lady, Earl, Countess, Duke etc), making it available for other people but at the same time making it so that only the rich people can buy them.
- Improved Expose Armor now Reduces the energy cost of your Expose Armor ability by 5/10. (Old - Increases the duration of your Expose Armor ability by 25/50%.)
- *New Talent* - Overkill (Tier 7) - Abilities used while stealthed and for 6 seconds after breaking stealth cost 10 less energy.
Now, this is rather interesting. Seperated, only one of these seem great. Together, they seem like the perfect match. This will make the Sap>CS-withoutbreaking-sap>EA-without-breaking-sap>Restealth a bit funkier, if you’re able to pull it off.
- Lethality now increases the critical strike damage of all combo moves by 6/12/18/24/30%. (Old - Didn’t affect all skills)
Very grateful for this one and I hope it stays.
That was it for the actual Assassin tree. Now for what I believe affects me in the other trees, should be interesting - but can’t promise it will be. :P
Combat
Skills
- Sprint cooldown reduced from 5 to 3 minutes.
- Evasion cooldown reduced from 5 to 3 minutes.
Obviously affect me as well, maybe a bit too obvious to comment - but still felt like stating my thanks. The lower cooldowns the better. Mohahaha! Fear me, Enhancement Shaman, Feral Druid and… other Rogues? Meh, just fear me.
Talents
This is what will make me change from going deeper than Tier 1 in Subtlety tree, to going Tier 3 in Combat for level 80. The notes that I copied and used didn’t mention the name change (if it will change, which does sound reasonable), hence the link saying something else.
Sad to loose the possible 4th root-killer (Gnome ftw), but I’m happy with having “only” three. ;)
- Precision now also increases the hit chance of your poison attacks.
Really good for a poison dependant spec like “Deep Ass”.
Subtlety
Skills
- Cloak of Shadows cooldown increased from 1 to 1.5 minute.
- Vanish cooldown reduced from 5 to 3 minutes.
- Disarm Trap increased from 5 to 20 yards. Casting time reduced from 2 to 1 second.
Ouch, yay and cool. CloS nerf was bound to happen though, and it’s not as bad as 2-5 minutes I guess (knock on wood). Disarm Trap change is interesting and will be very useful against hunters… now if only CloS worked on Flare, hehe.
Talents
I’m a bit confused by this. Saying they’ve removed it would imply to actually remove the effects of those last two ranks, compared to making it more concentrated (like detergents or orange syrup). If they in fact removed them, making it worth 9 “stealth points” at max (1 point from 2 extra levels worth of stealth), then I won’t even bother taking this and will instead go with either 3 point Relentless Strikes of fill up both Murder and Deadened Nerves.
- Opportunity has been changed from 5 points to 2 points. Now increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 10/20%. (Old - 4/8/12/16/20%)
Love that I’ll be able to have this and Dual Wield Specialization. <3
